![]() ![]() A technology tech tree was introduced that reflects the starts of Industrialism and the evolution of professional standing armies. ![]() In order to reflect the luxury trade of the era, trade ports were added into the game and cash crop farms were buildable in the more tropical areas. The Campaign Map now had economic and military improvements separate from the city, allowing players to harass enemy lands. As a tutorial, the game explored the French and Indian war and the American Revolution, through the eyes of General George Washington. This game contains 50 factions and focuses on period's conquest, exploration, and founding of colonies. The next installment is Empire: Total War it takes place during the 1700 to the early 1800s, and has the player visiting Europe, North Africa, the Indies, the Americas, and the Indian subcontinent. ![]() Its expansion was Medieval II: Total War: Kingdoms, which added four new campaigns including an American campaign where the player could control the armies of New Spain, Aztecs, Mayans, Tlaxcalans, Tarascans and the Apachean Tribes, and a Crusaders Campaign, where Jerusalem, Antioch, Turks, and the Egyptians were playable. It featured 21 factions including the English Empire, the Turks, the Scotts, and Russian. This game even delved into the discovery and conquest of the New World. The next game in the series was Medieval II: Total War the game is based on battles that occurred in Europe, North Africa, and the middle east between 10. Medieval II: Total War Medieval II: Total War The next expansion was Rome: Total War: Alexander which let the players take on the role of Alexander the Great. New features to the game were elements such as religion, general loyalty, hordes, and pillaging cities. It received two expansion packs, Rome Total War: Barbarian Invasion, which took place during the fall of the Roman Empire and and the events after it. Also playable are various smaller groups, like brigands, pirates, deserters and freed slaves, among many others. The player could choose between the Romans, Barbarians, Hellenic, Carthaginian, and a faction of powers from the middle east. Rome: Total War was the first in the series published by Sega, it featured five major factions. The expansion for this game was Viking Invasion that allowed the player to play as many different factions, some of which include, the vikings, the Welsh, and the Scotts. The gameplay for Medieval was more balanced than it was in Shogun. The second game was Medieval: Total War, it was still developed by Creative Assembly, but it was published by Activision. An expansion, The Mongol Invasion, introduced a new campaign in which the player could control the Mongol horde invading Japan, while not changing any of the fundamentals of the gameplay. Graphics for both the turn-based and real-time sections of the game were sprite-based, resulting in somewhat awkward battle animations but allowing an impressive number of units and projectiles to be rendered on the screen at any one time. Shogun introduced many gameplay elements which remain in the franchise to the present, such as specialized agents, an experience system (called Honor) by which units grow more powerful through combat, and hugely-important terrain bonuses and penalties on the battlefield. The player controls one of seven daimyos (feudal lords) of Sengoku-period Japan, each of which have a unique strategic bonus and starting troops. Shogun: Total War was the first in the series and only main game published by Electronic Arts, released June 13, 2000. Shogun: Total War A view of the real-time battlefield The games are also notable for their wide range of playable factions, ranging from ancient Egyptians, to the Duchy of Milan, to the forces of the Shogun of Japan. The player controls the city-management, diplomacy, and trade of their faction, while periodically taking direct control over units as the general on the field. Every game (with the sole exception of Spartan: Total Warrior) features a characteristic style of gameplay, fusing a turn-based overworld map with a real-time battlefield view when armies clash. Published variously by EA, Activision, and currently Sega, Total War games have been consistently well-received both critically and commercially. Starting in June of 2000, and continuing in active development to the present, the Total War series is The Creative Assembly's flagship franchise.
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